Instants and sorceries with escape can work pretty well in decks that involve storm or similar effects, where casting your spells an extra time or two could make a huge difference by the end of a long combo turn
If this said Until end of turn, Id have ruled bend
Throw in the very likely scenario of you hitting with a 4-power lifelinker and those spells you stashed in your deck for Sunforger might just come for free
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